The people who created Oni.
The delelopment of Oni began in 1997. The game was shipped in February of 2001.

Kevin ArmstrongNetworking Programming
Sound Engineering
UI Engineering
Chris ButcherAI Engineering
Particle Engineering
Jason DuncanGame Mechanics Engineering
Sky Engineering
Quinn DunkiEngineering
AI Engineering
Michael EvansCharacter Animation Engineering
Engineering Lead
Project Lead
got the project lead in December of 1999
Brent PeaseLead Engineering
Lead Programming
Project Co-ordinator
left Bungie in December of 1999
Stefan SinclairAI Engineering
OpenGL Rendering
Particle Engineering
had to help the Oni team to finish the game
Steve AbeytaArt Lead
Character Animation
Cutscene Animation
Chris HughesAdditional Concept Art
Character Modeling / Texturing
Level Modeling
Object Modeling / Texturing
Lorraine McLees2D Artjoined Bungie in November of 1998
Craig MullinsAdditional Art 
Ben Nunez2D Art 
Alex Okita2D Art
Object Modeling / Texturing
Original Concept Art
Particel System Art
joined Bungie in February of 1997
left Bungie in January of 2000 (Oni Central says that he left in November of 2000)
AIC Co., Ltd.Cel Animation 
Jason BeachTestingjoined Bungie in June of 2000
left Bungie in November of 2000
Chris ChamberlainTesting 
Curtis CreamerTesting 
Dave DunnLevel Lighting
Level Modeling
architectural degree
needed 7 months in the year 2000 to redesign all 14 levels
Alex GrayStory 
Ryan HyllandTesting Lead 
Sean KelloggTesting 
Hardy LeBelGame Design
Lead Designer
joined Bungie in August of 1999
Chris LeeLevel Lighting
Level Texturing
Chris PorterGame Design 
Matt SoellArtistjoined Bungie in January of 1995
Joseph StatenAdditional Voices
Sean TurbittLevel Modelingarchitectural degree
Michael WuDesigner 
Tom BlakemoreAdditional Sound Design 
Bryen HensleyAdditional Sound Design 
Marty O'DonnellAdditional Voices
Original Music
Sound and Music Lead
Mickey O'DonnellAdditional Voices 
Michael SalvatoriAdditional Sound Design
Original Music
Jay WeinlandAdditional Sound Design 
Doug ZartmanAdditional Voices 
Power of SevenOriginal Music 
Hamilton ChuAdditional Voices
"The mecha that appeared in our trailer will be an opponent in the single-player game (one that you obviously have to fight with weapons instead of hand-to-hand), but as a multiplayer, you'll be able to choose it as your character." - Hamilten Chu in an interview with Tal Blevins of IGN - August 23, 1999
Alexander SeropianExecutive Producer 

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