DEVELOPERS
| Name | Job | Notes |
|---|---|---|
| PROGRAMMING | ||
| Kevin Armstrong | Networking Programming Sound Engineering UI Engineering | |
| Chris Butcher | AI Engineering Particle Engineering | |
| Jason Duncan | Game Mechanics Engineering Sky Engineering | |
| Quinn Dunki | Engineering AI Engineering | |
| Michael Evans | Character Animation Engineering Engineering Lead Project Lead | got the project lead in December of 1999 |
| Brent Pease | Lead Engineering Lead Programming Project Co-ordinator | left Bungie in December of 1999 |
| Stefan Sinclair | AI Engineering OpenGL Rendering Particle Engineering | had to help the Oni team to finish the game |
| ART | ||
| Steve Abeyta | Art Lead Character Animation Cutscene Animation | |
| Chris Hughes | Additional Concept Art Character Modeling / Texturing Level Modeling Object Modeling / Texturing | |
| Lorraine McLees | 2D Art | joined Bungie in November of 1998 |
| Craig Mullins | Additional Art | |
| Ben Nunez | 2D Art | |
| Alex Okita | 2D Art Object Modeling / Texturing Original Concept Art Particel System Art | joined Bungie in February of 1997 left Bungie in January of 2000 (Oni Central says that he left in November of 2000) |
| AIC Co., Ltd. | Cel Animation | |
| DESIGN | ||
| Jason Beach | Testing | joined Bungie in June of 2000 left Bungie in November of 2000 |
| Chris Chamberlain | Testing | |
| Curtis Creamer | Testing | |
| Dave Dunn | Level Lighting Level Modeling Story | architectural degree needed 7 months in the year 2000 to redesign all 14 levels |
| Alex Gray | Story | |
| Ryan Hylland | Testing Lead | |
| Sean Kellogg | Testing | |
| Hardy LeBel | Game Design Lead Designer Story | joined Bungie in August of 1999 |
| Chris Lee | Level Lighting Level Texturing | |
| Chris Porter | Game Design | |
| Matt Soell | Artist | joined Bungie in January of 1995 |
| Joseph Staten | Additional Voices Designer | |
| Sean Turbitt | Level Modeling | architectural degree |
| Michael Wu | Designer | |
| SOUND & MUSIC | ||
| Tom Blakemore | Additional Sound Design | |
| Bryen Hensley | Additional Sound Design | |
| Marty O'Donnell | Additional Voices Original Music Sound and Music Lead | |
| Mickey O'Donnell | Additional Voices | |
| Michael Salvatori | Additional Sound Design Original Music | |
| Jay Weinland | Additional Sound Design | |
| Doug Zartman | Additional Voices | |
| Power of Seven | Original Music | |
| PRODUCER | ||
| Hamilton Chu | Additional Voices Producer Story | "The mecha that appeared in our trailer will be an opponent in the single-player game (one that you obviously have to fight with weapons instead of hand-to-hand), but as a multiplayer, you'll be able to choose it as your character." - Hamilten Chu in an interview with Tal Blevins of IGN - August 23, 1999 |
| Alexander Seropian | Executive Producer | |
