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Totoro Animation Sequence - Character File

LineHexTranslationMeaning
0x00001 E2 10 00432204322-MURCOMidle1.TRAM
0x00001 00 00 063level 3
0x000C0 33 76 0000 76 33 C0at this line begins the heights part in the raw file
0x010C0 34 76 0000 76 34 C0at this line begins the position part in the raw file
0x010C0 34 76 0000 76 34 C0at this line begins the attack part in the raw file
0x010C0 34 76 0000 76 34 C0at this line begins the damage part in the raw file
0x010C0 34 76 0000 76 34 C0at this line begins the blur part in the raw file
0x010C0 34 76 0000 76 34 C0at this line begins the shortcut part in the raw file
0x010C0 34 76 0000 76 34 C0at this line begins the throw part in the raw file
0x010C0 34 76 0000 76 34 C0at this line begins the footstep part in the raw file
0x010C0 34 76 0000 76 34 C0at this line begins the particle part in the raw file
0x010C0 34 76 0000 76 34 C0at this line begins the position 2 part in the raw file
0x010C0 34 76 0000 76 34 C0at this line begins the UNKNOWN part in the raw file
0x010C0 34 76 0000 76 34 C0at this line begins the sound part in the raw file
0x010C0 34 76 0000 76 34 C0at this line begins the flags part in the raw file
0x030A0 36 76 0000 76 36 A0???
0x03080 38 76 0000 76 38 80???
0x03004 00 04 004, 4unknown, unknown
0x05000 00 FF FF0, unknownmove direction = 0, maybe a divider?
0x05028 6B 6E 4E1,000,000,000unknown
0x06028 6B 6E CE-1,000,000,000unknown
0x140complete line0attack name = no name
0x15000 00 3C 000, 60unknown, fps (frames per second) = 60
0x16006 00 06 006, 6compression size = 6, type = 6
0x16006 00 07 006, 7aiming type = 6, from state = 7
0x16007 00 13 007, 19to state = 7, number of parts = 19
0x1603C 00 3C 0060, 60number of frames = 60, duration = 60
0x17000 02 AD DE02 00, DE ADvarient = 200, varient end = dead
0x17001 00 00 001, 0atomic start = 1, atomic end = 0
0x17000 00 FF FF0, 65535end interpolation = 0, max. interpolation = 65535
0x170FF FF 00 00-1, 0action frame = -1, first level = 0
0x18000 00 00 000, 0, 0, 0unknown (always zero ?), unknown (always zero ?),
number of attacks = 0, number of take damages = 0
0x18000 00 00 000, 0, 0, 0unknown (zero or one), numer of shortcuts = 0,
number of footsteps = 0, number of particles = 0

The rest is unknown.


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