
| Line | Hex | Translation | Meaning |
| 0x000 | 01 E2 10 00 | 4322 | 04322-MURCOMidle1.TRAM |
| 0x000 | 01 00 00 06 | 3 | level 3 |
| 0x000 | C0 33 76 00 | 00 76 33 C0 | at this line begins the heights part in the raw file |
| 0x010 | C0 34 76 00 | 00 76 34 C0 | at this line begins the position part in the raw file |
| 0x010 | C0 34 76 00 | 00 76 34 C0 | at this line begins the attack part in the raw file |
| 0x010 | C0 34 76 00 | 00 76 34 C0 | at this line begins the damage part in the raw file |
| 0x010 | C0 34 76 00 | 00 76 34 C0 | at this line begins the blur part in the raw file |
| 0x010 | C0 34 76 00 | 00 76 34 C0 | at this line begins the shortcut part in the raw file |
| 0x010 | C0 34 76 00 | 00 76 34 C0 | at this line begins the throw part in the raw file |
| 0x010 | C0 34 76 00 | 00 76 34 C0 | at this line begins the footstep part in the raw file |
| 0x010 | C0 34 76 00 | 00 76 34 C0 | at this line begins the particle part in the raw file |
| 0x010 | C0 34 76 00 | 00 76 34 C0 | at this line begins the position 2 part in the raw file |
| 0x010 | C0 34 76 00 | 00 76 34 C0 | at this line begins the UNKNOWN part in the raw file |
| 0x010 | C0 34 76 00 | 00 76 34 C0 | at this line begins the sound part in the raw file |
| 0x010 | C0 34 76 00 | 00 76 34 C0 | at this line begins the flags part in the raw file |
| 0x030 | A0 36 76 00 | 00 76 36 A0 | ??? |
| 0x030 | 80 38 76 00 | 00 76 38 80 | ??? |
| 0x030 | 04 00 04 00 | 4, 4 | unknown, unknown |
| 0x050 | 00 00 FF FF | 0, unknown | move direction = 0, maybe a divider? |
| 0x050 | 28 6B 6E 4E | 1,000,000,000 | unknown |
| 0x060 | 28 6B 6E CE | -1,000,000,000 | unknown |
| 0x140 | complete line | 0 | attack name = no name |
| 0x150 | 00 00 3C 00 | 0, 60 | unknown, fps (frames per second) = 60 |
| 0x160 | 06 00 06 00 | 6, 6 | compression size = 6, type = 6 |
| 0x160 | 06 00 07 00 | 6, 7 | aiming type = 6, from state = 7 |
| 0x160 | 07 00 13 00 | 7, 19 | to state = 7, number of parts = 19 |
| 0x160 | 3C 00 3C 00 | 60, 60 | number of frames = 60, duration = 60 |
| 0x170 | 00 02 AD DE | 02 00, DE AD | varient = 200, varient end = dead |
| 0x170 | 01 00 00 00 | 1, 0 | atomic start = 1, atomic end = 0 |
| 0x170 | 00 00 FF FF | 0, 65535 | end interpolation = 0, max. interpolation = 65535 |
| 0x170 | FF FF 00 00 | -1, 0 | action frame = -1, first level = 0 |
| 0x180 | 00 00 00 00 | 0, 0, 0, 0 | unknown (always zero ?), unknown (always zero ?), number of attacks = 0, number of take damages = 0 |
| 0x180 | 00 00 00 00 | 0, 0, 0, 0 | unknown (zero or one), numer of shortcuts = 0, number of footsteps = 0, number of particles = 0 |
The rest is unknown.