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Texture Map - Level, Character and Message File

Below is the dat file part of the TXMP file.

LineHexTranslationMeaning
0x000001 1F 00 003100031-rl_1.TXMP
0x000001 00 00 063level 3
---after the level info above, you have now space for 128 signs for the name of the texture
0x008000 10 00 000, 16stored type: 0, color depth: 16 bit
0x008080 00 80 00128, 128texture size: 128 × 128 pixel
0x009001 00 00 001alpha: off (not really)
0x009020 00 00 000x0000020at this line begins the part in the raw file

Other store types: 11, 1C (skybox, works with 00 too)
Other coler depths: 12
Alpha types: 00, 01, 02, 03, 08 (skybox, 32 bit uncompressed), 09, 0A, 0B

The following both pictures shows the raw file part of the TXMP file.

Below you can see the pictures for this example. The first picture shows, how its stored in Oni. The second one, how you will see it in the game.

     


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