Previous File TypeAKBA FILENext File Type
Side Array - Level File

HexTranslationMeaning
01 4F 02 0059100591-.AKBA
01 00 00 063level 3
AD DEdeadnot used
B7 06 00 0017191719 packages follow (one package is edged in black)
Below follows the first package.
00 00 00 000, high bitplane equation for this "side" (see AKEV/ PLEA); high bit reverses normal
00 00 00 000AKAA range start (adjacencies for this side)
01 00 00 001AKAA range end (adjacencies for this side)
00 00 00 000AKAA package number ? (because the highest value is 688); unknown (some old range?)
01 00 00 001AKAA package number ? (because the highest value is 688); unknown (some old range?)
00 00 00 000AKBP package number ? (because the highest value is 1723)
00 00 00 000AKBP package number ? (because the highest value is 1724)

AKAA range
These 2 fields make up a range of "adjacencies". If the fields are equal then the range is empty.
Unknown fields
Altough in most cases the 2 unknown fields have values that seem to indicate that they are an AKAA range as well, in the last level there are values that are higher than the size of the AKAA array (+2).
Used fields
Apart from the AKAA range, all the fields seem to be ignored by the engine: setting them to anything (0, -1, value bigger than AKBP or AKAA count etc.) apparently has no effect on the game.


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