Done | Type | Code | Description | Notes | Sort of File |
---|---|---|---|---|---|
- | 3CLA* | ALC3 | RGB Color Array | ||
ABNA | ANBA | BSP Tree Node Array | Level File | ||
AGDB | BDGA | Gunk Quad Debug Array | useless | Level File | |
AGQC | CQGA | Gunk Quad Collision Array | Level File | ||
AGQG | GQGA | Gunk Quad General Array | Level File | ||
- | AGQM* | MQGA | Gunk Quad Material | ||
AGQR | RQGA | Gunk Quad Render Array | Level File | ||
AISA | ASIA | AI Character Setup Array | Level File | ||
AITR | RTIA | AI Script Trigger Array | useless (?) | Level File | |
- | AIWA* | AWIA | AI Imported Waypoint Array | ||
AKAA | AAKA | Adjacency Array | Level File | ||
AKBA | ABKA | Side Array | Level File | ||
AKBP | PBKA | BSP Node Array | Level File | ||
AKDA | ADKA | Door Frame Array | Level File | ||
AKEV | VEKA | Akira Environment | Level File | ||
AKOT | TOKA | Oct Tree | Level File | ||
AKVA | AVKA | BNV Node Array | Level File | ||
BINA | ANIB | Binary Data | Start File | ||
CBPI | IPBC | Character Body Part Impacts | Character File | ||
CBPM | MPBC | Character Body Part Material | Character File | ||
CONS | SNOC | Console | Level 0 File | ||
CRSA | ASRC | Corpse Array | Level File | ||
DOOR | ROOD | Door | Level 0 File | ||
DPge | egPD | Diary Page | Level 0 File | ||
- | EDIA* | AIDE | Edge Index Array | ||
ENVP | PVNE | Env Particle Array | Level File | ||
FILM | MLIF | Film | |||
- | FXLR* | RLXF | FX Laser Effect | ||
- | GMAN* | NAMG | Geometry Animation | ||
HPge | egPH | Help Page | Level 0 File | ||
IDXA | AXDI | Index Array | |||
IGHH | HHGI | IGUI HUD Help | Level 0 File | ||
IGPA | APGI | IGUI Page Array | Message File | ||
IGPG | GPGI | IGUI Page | Message File | ||
IGSA | ASGI | IGUI String Array | Message File | ||
IGSt | tSGI | IGUI String | Message File | ||
Impt | tpmI | Impact Tree | zero byte file | Character File | |
IPge | egPI | Item Page | not in all levels | Message File | |
KeyI | IyeK | Key Icons | Level 0 File | ||
M3GA | AG3M | Geometry Array | |||
M3GM | MG3M | Geometry | |||
- | M3TA* | AT3M | Triangle Array | ||
Mtrl | lrtM | Material | zero byte file | ||
- | NMSA* | ASMN | Network Spawn Point Array | ||
OBAN | NABO | Object Animation | |||
OBDC | CDBO | Door Class Array | useless (?) | Level File | |
- | OBLS* | SLBO | Object LS Data | ||
OBOA | AOBO | Starting Object Array | Level File | ||
OFGA | AGFO | Object Furn Geom Array | Level 0 File | ||
ONCC | CCNO | Oni Character Class | Character File | ||
ONCP | PCNO | Oni Character Particle Array | Character File | ||
ONCV | VCNO | Oni Character Variant | zero byte file | Character File | |
ONFA | AFNO | Imported Flag Node Array | Level File | ||
ONGS | SGNO | Oni Game Settings | Level 0 File | ||
ONIA | AINO | Oni Character Impact Array | Character File | ||
ONLD | DLNO | Oni Game Level Descriptor | Level 0 File | ||
ONLV | VLNO | Oni Game Level | Level File | ||
ONMA | AMNO | Imported Marker Node Array | Level File | ||
ONOA | AONO | Object Gunk Array | Level File | ||
ONSA | ASNO | Imported Spawn Array | useless (?) | Level File | |
ONSK | KSNO | Oni Sky Class | Level File | ||
ONTA | ATNO | Trigger Array | useless | Level File | |
ONVL | LVNO | Oni Variant List | Level 0 File | ||
ONWC | CWNO | Oni Weapon Class | zero byte file | Level File | |
OPge | egPO | Objective Page | Message File | ||
OSBD | DBSO | Oni Sound Binary Data | Level 0 File | ||
OTIT | TITO | Oct Tree Interior Node Array | Level File | ||
OTLF | FLTO | Oct Tree Leaf Node Array | Level File | ||
PLEA | AELP | Plane Equation Array | Level File | ||
PNTA | ATNP | 3D Point Array | |||
PSpc | cpSP | Part Specification | Message File | ||
PSpL | LpSP | Part Specification List | Level 0 File | ||
PSUI | IUSP | Part Specifications UI | Level 0 File | ||
QTNA | ANTQ | Quad Tree Node Array | Level File | ||
- | QUDA* | ADUQ | Quad Array | ||
SNDD | DDNS | Sound Data | |||
StNA | ANtS | String Array | Level 0 File | ||
SUBT | TBUS | Subtitle Array | Level 0 File | ||
- | TMFA* | AFMT | Float Array | ||
- | TMRA* | ARMT | Template Reference Array | ||
TRAC | CART | Animation Collection | Character File | ||
TRAM | MART | Totoro Animation Sequence | Character File | ||
TRAS | SART | Totoro Aiming Screen | Character File | ||
TRBS | SBRT | Totoro Body Set | Character File | ||
TRCM | MCRT | Totoro Quaternion Body | Character File | ||
- | TRFT* | TFRT | Totoro Facing Table | ||
TRGA | AGRT | Totoro Quaternion Body Geometry Array | Character File | ||
TRGE | EGRT | Trigger Emitter | Level 0 File | ||
TRIA | AIRT | Totoro Quaternion Body Index Array | Character File | ||
TRIG | GIRT | Trigger | Level 0 File | ||
TRMA | AMRT | Texture Map Array | Character File | ||
TRSC | CSRT | Screen (Aiming) Collection | half zero byte file | Character File | |
TRTA | ATRT | Totoro Quaternion Body Translation Array | Character File | ||
TSFF | FFST | Font Family | zero byte file | Message File | |
TSFL | LFST | Font Language | Level 0 File | ||
TSFT | TFST | Font | Level 0 File | ||
TSGA | AGST | Glyph Array | Level 0 File | ||
TStr | rtST | String | Level 0 File | ||
TURR | RRUT | Turret | Level 0 File | ||
TXAN | NAXT | Texture Map Animation | |||
TXCA | ACXT | Texture Coordinate Array | |||
TXMA | AMXT | Texture Map Array | Level File | ||
TXMB | BMXT | Texture Map Big | |||
TXMP | PMXT | Texture Map | |||
- | TXPC* | CPXT | Texture Procedure Data | ||
TxtC | CtxT | Text Console | Message File | ||
- | UUEA* | AEUU | Error Binding Array | ||
- | UVDL* | LDVU | UV Data List | ||
VCRA | ARCV | 3D Vector Array | |||
WMCL | LCMW | WM Cursor List | Level 0 File | ||
WMDD | DDMW | WM Dialog Data | Level 0 File | ||
WMM_ | _MMW | WM Menu | Level 0 File | ||
WMMB | BMMW | WM Menu Bar | Level 0 File | ||
WPge | egPW | Weapon Page | Level 0 File |