Action | Event 1 | Event 2 | Event 3 | Event 4 | Event 5 | Event 6 | Event 7 | Event 8 | |
ID | Type | Type | Type | Type | Type | Type | Type | Type | Type |
0 | Linear Change | var | rate | ||||||
1 | Acceler. Change | var | anim_vel | accel | |||||
2 | Random Change | var | min | max | rate | ||||
3 | Pingpong Change | var | pingpong | min | max | rate | |||
4 | Looping Change | var | min | max | rate | ||||
5 | Change To Value | var | rate | endpoint | |||||
6 | Color Blend | var | color_0 | color_1 | blendval | ||||
8 | Fade Out | time_to_die | |||||||
9 | Enable Action | action | lifetime | ||||||
10 | Disable Action | action | lifetime | ||||||
11 | Die | ||||||||
12 | Set Lifetime | time | |||||||
13 | Enable Emitter | emitter_num | |||||||
14 | Disable Emitter | emitter_num | |||||||
15 | Emit Particles | emitter_num | particles | ||||||
16 | Change Class | emitter_num | |||||||
17 | KillLastEmitted | emitter_num | |||||||
18 | ExplodeLastEmit | emitter_num | |||||||
20 | Start Amb Sound | sound | |||||||
21 | End Amb Sound | ||||||||
22 | XX Sound Volume | ||||||||
23 | Impulse Sound | sound | |||||||
26 | Damage Char | damage | stun_damage | knockback | damage type | self_immune | can_hit_mult | ||
27 | Blast Damage | damage | stun_damage | knockback | radius | falloff | damage type | self_immune | damage_environ |
28 | Explode | ||||||||
29 | Damage Environ. | damage | |||||||
30 | Glass Charge | blast-vel | radius | ||||||
31 | Stop | ||||||||
33 | Rotate X | space | rate | rotate velocity | |||||
34 | Rotate Y | space | rate | rotate velocity | |||||
35 | Rotate Z | space | rate | rotate velocity | |||||
37 | Find Attractor | delaytime | |||||||
38 | Attract Gravity | gravity | max g | horiz only | |||||
39 | Attract Homing | turn speed | predict pos | horiz only | |||||
40 | Attract Spring | accel rate | max accel | desired dist | |||||
47 | Apply Velocity | ||||||||
48 | Apply Gravity | fraction | |||||||
49 | Spiral | theta | radius | rotate_speed | |||||
50 | Air Resistance | resistance | minimum_vel | ||||||
51 | Drift | acceleration | max_speed | sideways_decay | dir_x | dir_y | dir_z | space | |
52 | Set Speed | speed | space | no_sideways | |||||
53 | Spiral Tangent | theta | radius | rotate_speed | |||||
54 | KillBeyondPoint | direction | value | ||||||
55 | Create Effect | classname | wall_offset | orientation | attach | ||||
56 | Stick To Wall | ||||||||
57 | Bounce | elastic_direct | elastic_glancing | ||||||
58 | XXX Create Decal | ||||||||
59 | Chop Particle | ||||||||
60 | Impact Effect | impact_type | impact modifier | ||||||
62 | Unhide Particle | ||||||||
63 | Hide Particle | ||||||||
64 | Set TextureTick | tick | |||||||
65 | Random TexFrame | ||||||||
70 | Set Variable | var | value | ||||||
71 | Recalculate All | ||||||||
72 | Enable Above | action | var | threshold | |||||
73 | Enable Below | action | var | threshold | |||||
74 | Enable Now | action | |||||||
75 | Disable Now | action | |||||||
77 | SuperB Trigger | emitter_num | fuse_time | ||||||
78 | BreakableStop | ||||||||
79 | Avoid Walls | axis_x | axis_y | axis_z | cur_angle | t_until_check | sense dist | turning speed | turning decay |
80 | Random Swirl | swirl angle | swirl baserate | swirl deltarate | swirl speed | ||||
81 | Follow Player | height | |||||||
82 | Stop BelowSpeed | speed | |||||||
83 | Super Particle | variable | base value | delta value | min value | max value | |||
84 | Stop Our Link | ||||||||
85 | Check Link | ||||||||
86 | Break Links To |