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AI Character Setup Array - Level File

HexTranslationMeaning
01 9C 02 0066800668-level3_scripts.AISA
01 00 00 063level 3
 deadnot used; you can set all to whatever you want
0D 001313 packages follow (one package is edged in black)
Below follows the first package.
not usedunknown; always zero; maybe space for notes
00 000ID of the character, which you can spawn with the script command chr_create
00 000flag ID, where Oni spawns the character (works only, if the flag exits; look to Flag.BINA for a flag list) (Thanks to geyser who figured that out.)
00 000unknown
00 000unknown
01 DF 03 00991link to 00991-konoko_generic.ONCC
00 00 00 000unknown; always zero
not usedunknown; never used in Oni
introspawn function; called up when Oni spawns the character
not useddie function; called up when the character dies
not usednotice function; called up when the character notices the player (Thanks to Loser who figured that out.)
not usedunknown; never used in Oni
not usedcombat function; called up when someone hits the character the first time
not useddefeated function; called up when the health of the character is equal 1
not usedout of ammo function; called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it (Thanks to Loser who figured that out.)
not usedunknown
00 00 00 00not usedlink to an ONWC file
00 000unknown; never used in Oni
FF FF-1unknown; always the same
00 00 00 000unknown; always zero
00 00 00 000unknown; always zero


Here you can download the complete overview of all AISA files as a text file (9 kb).
Copy it to a spreadsheet calculation program like Excel.

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