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This file contains 45 packages. Every package is subdivided in 3 parts. The first image shows the full first part, the second image the first block of the second part and the third image the last block of the third part. All images belong to the first package.

HexTranslationMeaning
43 4A 42 4FOBJCobject collection
84 75 02 00161156161156 bytes is the length of the following melee profile part from this position
27 00 00 0039unknown; do not change it
28 15 00 0054165416 bytes (338.5 lines) is the lenght of the following package (area edged in black)
Below follows the first package.
Below follows the first part.
45 4C 45 4DMELEmelee
76 02 00 00630old file ID
00 00 00 000unknown
B3 F3 2A 43170.951950x-position of ???
C7 0D 71 C1-15.065864y-position (height) of ???
CF 29 38 4246.040829z-position of ???
00 00 00 000.000000rotation on the x-axis in degrees
00 00 00 000.000000rotation on the y-axis in degrees
00 00 00 000.000000rotation on the z-axis in degrees
09 00 00 009melee ID
NINJA_Easyspace for notes
ninja_easy_1character class name (reference to a ninja_easy_1.ONCC file)
64 00 00 00100notice in percent
64 00 00 00100dodge base in percent
1E 00 00 0030damage amount
05 00 00 005dodge extra in percent
0F 00 00 00151v1 blcok in percent
14 00 00 0020group block in percent
00 00 00 402.000000not blocked
33 33 33 3F0.700000must change stance
00 00 C0 3F1.500000blocked, but unblockable
9A 99 99 3F1.200000blocked, but has stagger
33 33 33 3F0.700000blocked, but has blockstun
00 00 00 3F0.500000blocked
00 00 00 402.000000throw danger
3C 0060unknown; always the same
5A 0090unknown
1A 00 00 0026number of action moves
06 00 00 006number of reaction moves
07 00 00 007number of spacing moves; (sum of all move numbers = amount of blocks of part 2)
6D 00 00 00109amount of blocks of part 3
Below follows the first block of the second part.
Spinning Suplexspace for notes
00 00 00 000move option; it's a bitset; bitset still unknown
50 00 00 0080weight
0A 00 00 0010unknown
58 02 00 00600repeat delay in frames
02 00 00 002amount of blocks of the third part that belongs to this block
57 00 00 0087part three starts with this block (Thanks to Loser who figured that out.)
Below follows the last block of the third part.
04 00 00 204, 32move id, move type

the move id belongs to the move type; these move identifications are possible
the move type comes as a high bit; the following types are possible (values in dec):

0 - attack
16 - position
32 - maneuver
48 - evade
64 - throw

(Tanks to geyser who figured that out.)

CD CC 4C 3F0.800000first move parameter (animation lenght in seconds)
00 00 00 000second move parameter
00 00 00 000third move parameter


Here you can download the complete overview of the melee profiles as text files.
Copy them to a spreadsheet calculation program like Excel.

  • part 1 with commas as decimal hyphens (9 kb)
  • part 1 with points as decimal hyphens (9 kb)
  • part 2 (56 kb)
  • part 3 with commas as decimal hyphens (128 kb)
  • part 3 with points as decimal hyphens (128 kb)


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