This file contains 45 packages. Every package is subdivided in 3 parts. The first image shows the full first part, the second image the first block of the second part and the third image the last block of the third part. All images belong to the first package.
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Hex | Translation | Meaning | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
43 4A 42 4F | OBJC | object collection | ||||||||||
84 75 02 00 | 161156 | 161156 bytes is the length of the following melee profile part from this position | ||||||||||
27 00 00 00 | 39 | unknown; do not change it | ||||||||||
28 15 00 00 | 5416 | 5416 bytes (338.5 lines) is the lenght of the following package (area edged in black) | ||||||||||
Below follows the first package. | ||||||||||||
Below follows the first part. | ||||||||||||
45 4C 45 4D | MELE | melee | ||||||||||
76 02 00 00 | 630 | old file ID | ||||||||||
00 00 00 00 | 0 | unknown | ||||||||||
B3 F3 2A 43 | 170.951950 | x-position of ??? | ||||||||||
C7 0D 71 C1 | -15.065864 | y-position (height) of ??? | ||||||||||
CF 29 38 42 | 46.040829 | z-position of ??? | ||||||||||
00 00 00 00 | 0.000000 | rotation on the x-axis in degrees | ||||||||||
00 00 00 00 | 0.000000 | rotation on the y-axis in degrees | ||||||||||
00 00 00 00 | 0.000000 | rotation on the z-axis in degrees | ||||||||||
09 00 00 00 | 9 | melee ID | ||||||||||
NINJA_Easy | space for notes | |||||||||||
ninja_easy_1 | character class name (reference to a ninja_easy_1.ONCC file) | |||||||||||
64 00 00 00 | 100 | notice in percent | ||||||||||
64 00 00 00 | 100 | dodge base in percent | ||||||||||
1E 00 00 00 | 30 | damage amount | ||||||||||
05 00 00 00 | 5 | dodge extra in percent | ||||||||||
0F 00 00 00 | 15 | 1v1 blcok in percent | ||||||||||
14 00 00 00 | 20 | group block in percent | ||||||||||
00 00 00 40 | 2.000000 | not blocked | ||||||||||
33 33 33 3F | 0.700000 | must change stance | ||||||||||
00 00 C0 3F | 1.500000 | blocked, but unblockable | ||||||||||
9A 99 99 3F | 1.200000 | blocked, but has stagger | ||||||||||
33 33 33 3F | 0.700000 | blocked, but has blockstun | ||||||||||
00 00 00 3F | 0.500000 | blocked | ||||||||||
00 00 00 40 | 2.000000 | throw danger | ||||||||||
3C 00 | 60 | unknown; always the same | ||||||||||
5A 00 | 90 | unknown | ||||||||||
1A 00 00 00 | 26 | number of action moves | ||||||||||
06 00 00 00 | 6 | number of reaction moves | ||||||||||
07 00 00 00 | 7 | number of spacing moves; (sum of all move numbers = amount of blocks of part 2) | ||||||||||
6D 00 00 00 | 109 | amount of blocks of part 3 | ||||||||||
Below follows the first block of the second part. | ||||||||||||
Spinning Suplex | space for notes | |||||||||||
00 00 00 00 | 0 | move option; it's a bitset; bitset still unknown | ||||||||||
50 00 00 00 | 80 | weight | ||||||||||
0A 00 00 00 | 10 | unknown | ||||||||||
58 02 00 00 | 600 | repeat delay in frames | ||||||||||
02 00 00 00 | 2 | amount of blocks of the third part that belongs to this block | ||||||||||
57 00 00 00 | 87 | part three starts with this block (Thanks to Loser who figured that out.) | ||||||||||
Below follows the last block of the third part. | ||||||||||||
04 00 00 20 | 4, 32 | move id, move type the move id belongs to the move type; these move identifications are possible
(Tanks to geyser who figured that out.) | ||||||||||
CD CC 4C 3F | 0.800000 | first move parameter (animation lenght in seconds) | ||||||||||
00 00 00 00 | 0 | second move parameter | ||||||||||
00 00 00 00 | 0 | third move parameter |
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