| 0 - | move to flag (short) |
| 1 - | stop (nothing); (not used in Oni) |
| 2 - | pause in frames (long) |
| 3 - | look at flag (short) |
| 4 - | look at point (float, float, float); (not used in Oni) |
| 5 - | move and face to flag (short) |
| 6 - | run path in a loop (nothing) |
| 7 - | movement mode (long) - the following movement modes are possible: 0 - walk in firing position 3 - walk crouch in firing position 4 - walk relaxed (weapon down) 5 - walk in firing position (the same as 0) 6 - run relaxed (weapon down) 7 - run in firing position Don't use other numbers. Oni will crash. |
| 8 - | (not used in Oni) |
| 9 - | (not used in Oni) |
| 10 - | move through flag (short, float); character moves to this flag until he/she has reached the radius border of it |
| 11 - | move through point (float, float, float); (not used in Oni) |
| 12 - | stop looking (nothing) |
| 13 - | free facing (nothing); used only once |
| 14 - | glance at flag for ... frames (short + long) - character looks (rotates only the head) to the flag for the fixed time |
| 15 - | move near flag (short + float) - character moves to this flag until he/she has reached the radius border of it |
| 16 - | run path in a loop from block number (long) - runs the complete path once; after that it loops the path from the block number to the end (note that the block number of the first block is zero and not one) |
| 17 - | time + rotation in degrees (short + float) - character looks/aims around for the fixed time |
| 18 - | unkown (nothing follows) |
| 19 - | time + flag + rotation in degrees (short + short + float) - character moves to the flag and when reached he/she looks/aims around for the fixed time |
| 20 - | time follows (short) |
| 21 - | patrolscript follows (short) - function with this id is called up (f.e. id = 1, called up function = patrolscript0001) |
| 22 - | ignore player (byte) - 0 = off; 1 = on |
| 23 - | flag + time + firing spread in degrees (short + short + float) - character faces to to the flag and fires his/her weapon for the fixed time (doesn't work on stairways) |