| Hex | Translation | Meaning |
| 43 4A 42 4F | OBJC | object collection |
| 50 00 00 00 | 80 | 80 bytes is the length of the following weapon part from this position |
| 24 00 00 00 | 36 | unknown; do not change it |
| 44 00 00 00 | 68 | 68 bytes (4.25 lines) is the lenght of the following package (area edged in black) |
| Below follows the first package. |
| 50 41 45 57 | WEAP | weapon |
| 41 20 00 00 | 8257 | old file ID |
| 00 00 00 00 | 0 | unknown |
| 0C 6E DA 41 | 27.303734 | x-position of the weapon |
| 00 00 50 C1 | -13.000000 | y-position (height) of the weapon |
| 33 E2 A3 43 | 327.767181 | z-position of the weapon |
| 00 00 00 00 | 0.000000 | rotation on the x-axis in degrees |
| 00 00 00 00 | 0.000000 | rotation on the y-axis in degrees |
| 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees |
| w3_phr | weapon type name (reference to 03787-w3_phr.ONWC of level 0); the following weapon types are possible:
| w1_tap | - Equalizer (pistol) |
| w2_sap | - Black Adder (submachine gun) |
| w3_phr | - Plasma Riffle |
| w4_psm | - Phase Stream Projector |
| w5_sbg | - Superball Gun |
| w6_vdg | - Van de Graff |
| w7_scc | - Scramble Cannon |
| w8_mbo | - Mercury Bow |
| w9_scr | - Screaming Cannon |
| w10_sni | - Fireworks (Mukade's gun) |
| w11_ba1 | - Wave Motion Cannon (Barabas's gun) |
|