Hex | Translation | Meaning |
---|---|---|
01 C3 03 00 | 963 | 00963-sunset.ONSK |
01 00 00 06 | 3 | level 3 |
01 0D 25 00 | 9485 | link to 09485-sunset_top.TXMP; always used |
01 0E 25 00 | 9486 | link to 09486-sunset_left.TXMP; always used |
01 0F 25 00 | 9487 | link to 09487-sunset_right.TXMP; always used |
01 0C 25 00 | 9484 | link to 09484-sunset_front.TXMP; always used |
01 0B 25 00 | 9483 | link to 09483-sunset_back.TXMP; always used |
00 00 00 00 | 0 | unknown; always the same |
01 10 25 00 | 9488 | planet 1; link to 09488-sunset_sun.TXMP (image exists, but not used in the game); link only set in level 2 and 3 |
00 00 00 00 | 0 | planet 2; unused; always the same |
00 00 00 00 | 0 | planet 3; unused; always the same |
00 00 00 00 | 0 | planet 4; unused; always the same |
00 00 00 00 | 0 | planet 5; unused; always the same |
00 00 00 00 | 0 | planet 6; unused; always the same |
00 00 00 00 | 0 | planet 7; unused; always the same |
00 00 00 00 | 0 | planet 8; unused; always the same |
00 00 00 00 | 0 | sun flare; unused; always the same |
01 11 25 00 | 9489 | star 1; link to 09489-lensflare02.TXMP; always used; (zero byte file, image not used too) |
00 00 00 00 | 0 | star 2; unused; always the same |
00 00 00 00 | 0 | star 3; unused; always the same |
00 00 00 00 | 0 | star 4; unused; always the same |
00 00 00 00 | 0 | star 5; unused; always the same |
01 00 00 00 | 1 | number of used planets |
FF FF FF FF | unknown | unknown (colour?) |
00 00 80 3F | 1.000000 | planet 1; U-scaling in percent |
AD DE | dead | planet 2 to 8; U-scaling in percent; not used; always the same |
00 00 80 3F | 1.000000 | planet 1; V-scaling in percent |
AD DE | dead | planet 2 to 8; V-scaling in percent; not used; always the same |
00 00 00 00 | 0.000000 | planet 1; elevation in radians |
AD DE | dead | planet 2 to 8; elevation in radians; not used; always the same |
00 00 00 00 | 0.000000 | planet 1; azimuth in radians |
AD DE | dead | planet 2 to 8; azimuth in radians; not used; always the same |
00 00 80 40 | 4.000000 | unknown; always the same |
00 00 80 3F | 1.000000 | unknown; always the same |
00 00 00 00 | 0.000000 | unknown; always the same |
45 00 00 00 | 69 | unknown; always the same |
01 00 00 00 | 1 | unknown; always the same |
AD DE | dead | not used |
Issues with the sun After upscaling and positioning the sun, two bugs remain: * the sun texture is rotated 90° counter-clockwise * the sun isn't occluded by anything at all :( Planets Multiple planets work, but the occlusion issue is still there. Stars Stars are not placed the way planets are. They are probably generated at random...
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