THE STRUCTURE OF THE SAVEGAME
| The savegame is the persist.dat file in the Oni folder. | |
| One savepoint has a size of 516 bytes. | |
| One level has space for 10 savepoints (= 5160 bytes). | |
| The header has a lenght of 612 bytes. After the header follows the empty space for level 0. | |
| The savegame offers space for 40 levels. Minus level 0 makes 39. Minus the used 14 levels makes 25 unused levels. | |
| The level names are taken out of the ONLD files of level 0. | 
Mac special:
| All numbers (short, long, float, bitsets) of the Mac savegame data are flipped. That means you have to read it from left to right. | 
![]()  | Table of contents | ![]()  | 
