Previous ChapterTHE STRUCTURE OF THE SAVEGAMENect Chapter
Chapter 3 - Example of a savepoint (level 1, savepoint 2)

HexTranslationMeaning
Save Point 2name of the savepoint
01 00 00 001savepoint is visible in the "load game" list (0 = no, 1 = yes)
BE 00 00 00190current health
C8 00 00 00200max. health
AE 20 FB 43502.255310x-position of the player
03 32 4B 4250.798839y-position (height) of the player
55 12 25 C4-660.286437z-position of the player
80 06 C1 3F1.508010rotation on the y-axis in degrees
00 00 00 000amount of ammo (red clips)
01 00 00 001amount of energy cells (green clips)
00 00 00 000shield in percent
00 00 00 000invisibilty in 1/60 seconds
01 00 00 001amount of hypos
00 00 00 000unknown; always zero
01 00 00 001character has lsi (0 = no, 1 = yes)
00 00 00 000unknown; always zero
00 00 00 000unknown; always zero
 0unknown; always zero
w2_sapweapon
1E 00 00 0030amount of shots / shots in percent (depends on the weapon)


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