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HexTranslationMeaning
43 4A 42 4FOBJCobject collection
C8 3C 00 001556015560 bytes is the length of the following sound part from this position
27 00 00 0039unknown; do not change it
A0 00 00 00104104 bytes (6.5 lines) is the lenght of the following package (area edged in black)
Below follows the first package.
47 44 4E 53SNDGsound geometry
2D 23 00 009005old file ID
00 00 00 000unknown
B6 52 7E C3-254,323090x-position of the sound
F3 14 A5 4282,540916y-position (height) of the sound
EB 8B DD 4127,693319z-position of the sound
00 00 00 000.000000rotation on the x-axis in degrees
00 00 00 000.000000rotation on the y-axis in degrees
00 00 00 000.000000rotation on the z-axis in degrees
city_amb01sound name (reference to 06452-city_amb01.amb.OSBD of level 0)
45 4D 4C 56VLMEsound geometry type; the following types are possible:

EMLV (VLME) - volume (rectangular parallelepiped)
RHPS (SPHR) - sphere

00 50 87 C4-1082.500000volume: maximum negative x-dimension
sphere: minimum volume distance
00 00 DC C2-110.000000volume: maximum negative y-dimension
sphere: maximum volume distance
00 00 CA C2-101.000000volume: maximum negative z-dimension
sphere: volume (how loud the sound is)
00 50 87 441082.500000volume: maximum positive x-dimension
sphere: pitch
00 00 DC 42110.000000volume: maximum positive x-dimension
sphere: not used; always zero
00 00 CA 42101.000000volume: maximum positive x-dimension
sphere: not used; always zero
00 00 80 3F1.000000volume: volume (how loud the sound is)
sphere: not used; always zero
00 00 80 3F1.000000volume: pitch
sphere: not used; always zero


Here you can download the complete overview of all sounds as a text file (107 kb).
Copy it to a spreadsheet calculation program like Excel.

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