Previous File TypeFILM FILENext File Type
Film

HexTranslationMeaning
01 9C 00 0015600156-BomberKonRun01.FILM
01 00 00 063level 3
FE 6B 81 441035.374855x-position of the character
00 00 73 43243.000000y-position (height) of the character
F1 A8 F1 C1-30.207490z-position of the character
34 E3 C8 406.277734body start facing; rotates body from "body start facing" to facing state (6.277734 * 180 / pi = 359.687663 degrees)
00 C8 1A 3B0.002361facing state (0.002361 * 180 / pi = 0.135275 degrees)
00 00 00 000.000000head start facing; rotates head from "head start facing" to facing state (0 * 180 / pi = 0 degrees)
DB 8F B9 BF-1.449726looking up or down (-1.449726 * 180 / pi = -83.063181 degrees)
FF 00 00 00255film lenght in frames (one frame = 1/60 seconds)
00 00 00 00not usedcutscene1 (link to a TRAM file) (Thanks to geyser.)
00 00 00 00not usedcutscene2 (link to a TRAM file) (Thanks to geyser.)
AD DEdeadnot used
5A 00 00 009090 packages follow (one package is edged in black)
Below follows the first package.
00 00 00 000.000000camera angle (up / down)
00 00 00 000.000000rotation of the character on the y-axis in degrees
000option 1; it's a bitset; the following bits are possible (values in dec):

0 - nothing
1 - escape
2 - console
4 - pause screen
8 - cutscene1
16 - cutscene2
32 - f4
64 - f5
128 - f6

(Thanks to geyser who figured that out.)

000option 2; it's a bitset; the following bits are possible (values in dec):

0 - nothing
1 - f7
2 - f8
4 - start_record
8 - stop_record
16 - play_record
32 - f12
64 - unknown (free slot?)
128 - lookmode

(Thanks to geyser who figured that out.)

000option 3; it's a bitset; the following bits are possible (values in dec):

0 - nothing
1 - screenshot
2 - unknown (free slot?)
4 - unknown (free slot?)
8 - unknown (free slot?)
16 - unknown (free slot?)
32 - forward
64 - backward
128 - turnleft

(Thanks to geyser who figured that out.)

000option 4; it's a bitset; the following bits are possible (values in dec):

0 - nothing
1 - turnright
2 - stepleft
4 - stepright
8 - jump
16 - crouch
32 - punch
64 - kick
128 - block

(Thanks to geyser who figured that out.)

000option 5; it's a bitset; the following bits are possible (values in dec):

0 - nothing
1 - walk
2 - action
4 - hypo
8 - reload
16 - swap
32 - drop
64 - fire1
128 - fire2

(Thanks to geyser who figured that out.)

000option 6; it's a bitset; the following bits are possible (values in dec):

0 - nothing
1 - fire3

(Thanks to geyser who figured that out.)

The other bits are all unkown (free slots?). Plus they're never used in Oni.

000unused bitset
000unused bitset
00 00 00 000frame number
00 00 00 00garbage?garbage? (looks pretty much like the garbage parts in the 3D-Particles.BINA file)


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