Previous File TypeONGS FILENext File Type
Oni Game Settings - Level 0 File

The first pic shows the first part of this file. The second pic the second part, the third pic the third part and the last pic the fourth part of it.

HexTranslationMeaning
01 00 00 00000000-game_settings.ONGS
01 00 00 000level 0
Below follows the first part.
00 00 00 402.000000unknown
00 00 80 3E0.250000unknown
00 00 80 3F1.000000unknown
00 00 C0 3F1.500000unknown
33 33 13 402.300000unknown
04 00 00 0044 entries follow
00 00 00 000.0000000 percent health
C2 F5 28 3F0.66000066 percent health
47 E1 7A 3F0.98000098 percent health
00 00 80 3F1.000000100 percent health
AD DEdeadnot used
00 00 FF FF0, 0, 255; 255colour (blue, green, red) and transparency if the character has a health of 0 percent
00 FF FF FF0, 255, 255; 255colour (blue, green, red) and transparency if the character has a health of 66 percent
2B A1 13 FF43, 161, 19; 255colour (blue, green, red) and transparency if the character has a health of 98 percent
00 FF 00 FF0, 255, 0; 255colour (blue, green, red) and transparency if the character has a health of 100 percent
AD DEdeadnot used
Below follows the first block of the first part.
powerup_ammo3D model name (reference to 01449-powerup_ammo.M3GM)
Below follows the second part.
Below follows the first block of the second part.
glowtex_ammoname of the texture which surrounds the 3D model above in some distance (reference to 01448-glowtex_ammo.TXMP)
Below follows the third part.
00 00 A0 405.000000unknown red ammo clip min; it seems (I'm pretty sure) that this complete part belongs to the inventory parts above; (note for me: empty blocks above maybe space for the canceled nci powerup)
00 00 A0 405.000000unknown red ammo clip max
00 00 A0 405.000000unknown green energy cell min
00 00 A0 405.000000unknown green energy cell max
00 00 A0 405.000000unknown hypo min
00 00 A0 405.000000unknown hypo max
00 00 A0 405.000000unknown force shield min
00 00 A0 405.000000unknown force shield max
00 00 A0 405.000000unknown phase cloak min
00 00 A0 405.000000unknown phase cloak max
00 00 C0 406.000000unknown lsi min
00 00 C0 406.000000unknown lsi max
AD DEdeadnot used (unknown min and max for nci?)
Below follows the first block of the third part.
.sound name; not used; (reference to an OSBD file)
Below follows the fourth part.
33 33 33 3F0.700000unknown (note: to all unknown fields below: I've tested it with all teams ==> no effect)
00 00 80 3F1.000000unknown
33 33 B3 3F1.400000unknown
9A 99 19 3F0.600000unknown
00 00 80 3F1.000000unknown
66 66 A6 3F1.300000unknown
CD CC 4C 3F0.800000unknown
00 00 80 3F1.000000unknown
00 00 C0 3F1.500000unknown
9A 99 99 3F1.200000unknown
00 00 80 3F1.000000unknown
9A 99 19 3F0.600000unknown
00 00 80 3F1.000000enemy health factor if you play on easy
00 00 80 3F1.000000enemy health factor if you play on normal
00 00 A0 3F1.250000enemy health factor if you play on hard
66 66 A6 3F1.300000player health factor if you play on easy
00 00 80 3F1.000000player health factor if you play on normal
00 00 80 3F1.000000player health factor if you play on hard
10 00 00 001616 packages follow (one package is edged in darkgrey)
Below follows the first package of the fourth part.
hypospace for notes
01 001first level with autoprompting
02 002last level with autoprompting
autoprompt_hyporaw file anchor for the text message (it belongs to the SUBT file)


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