SNDD FILE
PC Sound Data
Mac Sound Data
![]() |
| Hex | Translation | Meaning |
|---|---|---|
| 01 D7 08 00 | 2263 | 02263-comguy_dth2.aif.SNDD |
| 01 00 00 06 | 3 | level 3 |
| wav header | ||
| 37 00 | 55 | duration in 1/60 seconds |
| 56 28 00 00 | 10326 | 10326 bytes; size of the part in the raw file |
| 20 10 59 00 | at this position starts the part in the raw file | |
| AD DE | dead | not used |
So, how to create playable wav files? Look at the pic below. It shows the beginning of the comguy_dth2.wav sound.
![]() |
| Hex | Translation | Meaning |
| Below follows the complete ADPCM wav format header. | ||
| 52 49 46 46 | RIFF | identification, that this file uses the IBM/Microsoft RIFF standard |
| 9C 28 00 00 | 10396 | 10396 bytes; size of the wav file from the the green coloured field to the end (= size of the part in the raw file + 70 bytes) |
| 57 41 56 45 | WAVE | identification, that this file is a WAVE file |
| 66 6D 74 20 | fmt | identification, that the wav format header follows |
| wav header; note that it starts with a 32 and not with an 8 | ||
| 64 61 74 61 | data | identification, that the wav data follows |
| 56 28 00 00 | 10326 | 10326 bytes; size of the following wav data (= size of the part in the raw file) |
Just write "RIFF", add the size of the part in the raw file + 70 bytes, write "WAVE", write "fmt ", add the wav header + change its first byte from 8 to 32, write "data", add the size of the part in the raw file, add the raw file data and save it as a wav file.
PC Sound Data
Mac Sound Data![]() | Back to File Types | ![]() |
