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Sound Data - The credit for this site goes to Qodama's, WJTW's and Oni Master's OniTools.NET source code.


PC Sound Data     Mac Sound Data


HexTranslationMeaning
01 D7 08 00226302263-comguy_dth2.aif.SNDD
01 00 00 063level 3
  wav header
37 0055duration in 1/60 seconds
56 28 00 001032610326 bytes; size of the part in the raw file
20 10 59 0059 10 20at this position starts the part in the raw file
AD DEdeadnot used

So, how to create playable wav files? Look at the pic below. It shows the beginning of the comguy_dth2.wav sound.

HexTranslationMeaning
Below follows the complete ADPCM wav format header.
52 49 46 46RIFFidentification, that this file uses the IBM/Microsoft RIFF standard
9C 28 00 001039610396 bytes; size of the wav file from the the green coloured field to the end (= size of the part in the raw file + 70 bytes)
57 41 56 45WAVEidentification, that this file is a WAVE file
66 6D 74 20fmt identification, that the wav format header follows
  wav header; note that it starts with a 32 and not with an 8
64 61 74 61dataidentification, that the wav data follows
56 28 00 001032610326 bytes; size of the following wav data (= size of the part in the raw file)

Just write "RIFF", add the size of the part in the raw file + 70 bytes, write "WAVE", write "fmt ", add the wav header + change its first byte from 8 to 32, write "data", add the size of the part in the raw file, add the raw file data and save it as a wav file.


PC Sound Data     Mac Sound Data

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